SEAN KEETON
Art Director seankeeton@gmail.com seankeeton.art
Expertise
Art Direction / Concept Art / Illustration / Painting / 3D Modeling & Texturing / Animation / Photoshop / Unity / Maya / 3ds Max / AnimateCC / Illustrator / After Effects / Jira / Click Up / Agile / Mobile / Console / Steam / Games-as-Service / F2P / UGC / MMORPG / Casual / Mid-core
Work Summary
Art Director and STUDIO Art department head
Hidden Variable Studios | June 2016 – Present
Spellomancer (Steam game: currently in Alpha)
Lead art department in creation of new IP and game
Identify, test, hire and manage remote and internal artists
Art direct characters, environments, animation, props, items, VFX, and UI
Work directly in engine to build optimal 2D art pipeline
Skullgirls Mobile (mobile F2P games-as-service)
Lead the art department in creation of new game
Revamp and expand IP to become cross platform games-as-service
Develop art styles, create art bibles, define workflows
Identify, test, hire and manage outsourced and internal artists
Provide direction, paint-overs, notes to maintain vision and quality
Work directly in Unity to maximize art pipeline and implementation
Create art solutions to gameplay, player acquisition, retention needs
Work closely with design team on live ops events and new features
Create mockups, characters, UI, VFX and other 2D/3D assets
~360K DAU ~2.1M MAU ~608K Peak DAU ~3M Peak MAU and ~$455K average monthly revenue
Skullgirls 2nd Encore (Steam and console game)
Revive and expand dormant IP
Identify, hire and manage internal and outsourced artists
Direct teams of artists in creation of characters, animation, stages, VFX, and promotional materials
Provide direction, paint-overs, notes to maintain vision and quality
Art Director
SEGA Networks | Nov 2014 – Mar 2016
Cranky Food Friends (mobile F2P games-as-service)
Designed new IP that tested well with target audience
Provided direction, paint-overs, notes to maintain vision and quality
Defined workflows, set deadlines, kept team motivated and ahead of schedule
Created art bible, mockups, characters, animation, and other art assets
SENIOR ARTIST
SEGA Networks | OCT 2013 — Nov 2014
Spiral Knights (Steam F2P games-as-service MMORPG)
Designed , modeled, textured, and animated 3D characters, buildings, props, ground tiles, and weapons
Created 2D icons and UI elements
Lead Artist
Three Rings Design | Mar 2012 – Oct 2013
Spellwood (mobile game)
Created IP and art style
Designed and created 2D characters, backgrounds, items, and UI
Defined workflows, kept art team motivated, and ahead of schedule
Provided direction, paint-overs, notes to maintain vision, and quality
Artist
Three Rings Design | Jan 2008 – Mar 2012
Puzzle Pirates (UGC, PC games-as-service MMORPG), How to Train Your Dragon: Dragon Academy (PC game), Whirled (UGC, F2P games-as-service browser), Bang Howdy! (PC games-as-service), Downtown (browser games-as-service)
Designed and created 2D and 3D characters, environments, props, UI elements, and animation
SELECTED EXHIBITIONS
2025 Giant Robot, 30 Year Anniversary, Tokyo, Japan (curated by Eric Nakamura)
2024 Solo Show: Thinkspace Projects, Rebirth, Los Angeles, CA (curated by Andrew Hosner)
2024 Nucleus Portland, Post Card Show, Portland, OR (curated by Stella Ischan)
2024 Giant Robot, 30 Year Anniversary, Los Angeles, CA (curated by Eric Nakamura)
2024 Giant Robot 2 Gallery, Five by Seven, Los Angeles, CA (curated by Eric Nakamura)
2024 Nucleus Portland, Salut 9, Portland, OR (curated by Stella Ichsan)
2024 Giant Robot 2 Gallery, Rakugaki 6, Los Angeles, CA (curated by Eric Nakamura)
2024 Wonderfrontfest, 1dropwater, San Diego, CA
2024 Gallery 1988, The Sci-Fi Show, Los Angeles, CA (curated by Scott Listfield)
2023 Giant Robot 2 Gallery, 8x8, Los Angeles, CA (curated by Eric Nakamura)
2023 Giant Robot 2 Gallery, Multimater, Los Angeles, CA (curated by Eric Nakamura)
2023 Giant Robot 2 Gallery, Rakugaki 5, Los Angeles, CA (curated by Eric Nakamura)
2022 Muzeo Museum & Cultural Center, Houdini Unchained, Anaheim, CA (curated by Clark Silva)
2022 Times Square Billboards, New York, NY
2022 La Luz De Jesus, EBTKS, Los Angeles, CA
2022 Nucleus Portland, Salut 7, Portland, OR (curated by Stella Ichsan)
2022 Giant Robot 2 Gallery, Rakugaki 4, Los Angeles, CA (curated by Eric Nakamura)
2021 Gallery 1988, Crazy 4 Cult, Los Angeles, CA (curated by Jensen Karp)
2021 Nucleus Portland, Salut 6, Portland, OR (curated by Stella Ichsan)
2021 Gallery 1988, oNE Sheet, Los Angeles, CA (curated by Jensen Karp)
2021 Gallery 1988, 30 Years Later, Los Angeles, CA (curated by Jensen Karp)
2020 Nucleus Portland, Salut 5, Portland, OR (curated by Stella Ichsan)
2020 Gabba Gallery, No Pants Required, Los Angeles, CA
2020 Gallery Nucleus, PIN 5, Alhambra, CA
2020 Featured Artist #1: The Hive Gallery, Hive Tarot 11, Los Angeles, CA (curated by Nathan Cartwright)
2019 Giant Robot 2 Gallery, The Post-It Show 15, Los Angeles, CA (curated by Mark Todd)
2018 Giant Robot 2 Gallery, The Post-It Show 14, Los Angeles, CA (curated by Mark Todd)
2018 Featured Artist: Garage Gallery, Los Angeles, CA
ANIMATION SCREENINGS
My animated shorts have been featured in the following:
2007 Channel Frederator: Episode 83
2006 I Castelli Animati Festival
2005 The Nicktoons Animation Festival
2005 Stash DVD Magazine: Issue 14
2004 SoFA Honors Show
2001 SoFA Honors Show
EDUCATION
Rochester Institute Of Technology: BFA, Animation
Summa Cum Laude (Top 1% of graduating class)
Outstanding Undergraduate Scholar Award
RIT Presidential Scholarship
R. Bruce Reinecker Art Scholarship
Edward J. Blounstein Distinguished Scholar Award